
I have been an Animation Director, Lead Animator and Senior Animator on many published video game titles and have extensive knowledge and expertise in multiple areas of animation and video game development including keyframe animation, motion capture animation (directing, processing, and polish), rigging, art tool scripting, 3D modeling, storyboarding, previs-shot planning, and extensive knowledge and expertise with game engine animation and implementation processes.

I have a Bachelor's degree in Communications from The University of Texas at Austin and a Post-Graduate Degree with Honors in 3d Animation and Visual Effects from Vancouver Film School. During my studies, I focused on media studies, 3D and 2D animation, 3D modeling, layout, composition, compositing, and video editing.

My software fluencies are in Maya, Motion Builder, 3DS Max, Softimage, Unreal 4 and 5, Unity, Photoshop, After Effects, and Premiere.
This video showcases a sample of the animations that I directed for the game Deadpool VR on Oculus Quest 3 and 3S. My contributions to these shots included pre-visualization, directing motion capture actors, retargeting and blocking out mocap data to characters, editing timing, and directing a team of animators to bring shots to final polish.
This is a selection of animations that I have made. It includes keyframe and motion capture work.

This 3D rendering of a downtown Vancouver city block was a group project. Elements highlighted in red were done by me.
Marvel's Deadpool VR
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